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The small3d framework
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This is the complete list of members for small3d::Renderer, including all inherited members.
| cameraPosition | small3d::Renderer | |
| cameraRotation | small3d::Renderer | |
| clearBuffers(Model &model) const | small3d::Renderer | |
| clearBuffers(SceneObject &sceneObject) const | small3d::Renderer | |
| clearScreen() const | small3d::Renderer | |
| clearScreen(const glm::vec4 &colour) const | small3d::Renderer | |
| createRectangle(Model &rect, const glm::vec3 &topLeft, const glm::vec3 &bottomRight) | small3d::Renderer | |
| deleteTexture(const std::string &name) | small3d::Renderer | |
| generateTexture(const std::string &name, const Image &image) | small3d::Renderer | |
| generateTexture(const std::string &name, const std::string &text, const glm::vec3 &colour, const int fontSize=48, const std::string &fontPath="resources/fonts/CrusoeText/CrusoeText-Regular.ttf", const bool replace=true) | small3d::Renderer | |
| getInstance(const std::string &windowTitle="", const int width=0, const int height=0, const float frustumScale=1.0f, const float zNear=1.0f, const float zFar=24.0f, const float zOffsetFromCamera=-1.0f, const std::string &shadersPath="resources/shaders/", const uint32_t maxObjectsPerPass=20) | small3d::Renderer | static |
| getWindow() const | small3d::Renderer | |
| lightDirection | small3d::Renderer | |
| lightIntensity | small3d::Renderer | |
| operator=(Renderer const &)=delete (defined in small3d::Renderer) | small3d::Renderer | |
| operator=(Renderer &&)=delete (defined in small3d::Renderer) | small3d::Renderer | |
| render(Model &model, const glm::vec3 &offset, const glm::vec3 &rotation, const glm::vec4 &colour, const std::string &textureName="", const bool perspective=true) | small3d::Renderer | |
| render(Model &model, const glm::vec3 &offset, const glm::vec3 &rotation, const std::string &textureName) | small3d::Renderer | |
| render(Model &model, const std::string &textureName, const bool perspective=true) | small3d::Renderer | |
| render(Model &model, const glm::vec4 &colour, const bool perspective=true) | small3d::Renderer | |
| render(SceneObject &sceneObject, const glm::vec4 &colour) | small3d::Renderer | |
| render(SceneObject &sceneObject, const std::string &textureName) | small3d::Renderer | |
| Renderer(Renderer const &)=delete (defined in small3d::Renderer) | small3d::Renderer | |
| Renderer(Renderer &&)=delete (defined in small3d::Renderer) | small3d::Renderer | |
| swapBuffers() const | small3d::Renderer | |
| ~Renderer() | small3d::Renderer |
1.8.15