using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CountdownText : MonoBehaviour { public delegate void CountdownFinished(); public static event CountdownFinished OnCountdownFinished; Text countdown; void OnEnable() { countdown = GetComponent(); countdown.text = "3"; StartCoroutine("Countdown"); } IEnumerator Countdown() { int count = 3; for (int i = 0; i < count; i++) { countdown.text = (count - i).ToString(); yield return new WaitForSeconds(1); } OnCountdownFinished(); } }